God of Blunder
  • Home
  • Endgames
    • Basic Mates >
      • Mating with a Queen
      • Mating with a Rook
      • Mating with Two Bishops
      • Mating with Bishop and Knight
    • Pawn Endgames >
      • The Square of the Pawn
      • Key Squares
      • Opposition
      • Knight's Pawn Trap
      • Reserve Tempo
      • Overpass/Underpass
      • Rook's Pawn
      • Bodycheck
      • Critical Squares
      • Protected Passed Pawn
      • The Magic Rectangle
      • The Deep Freeze
      • Major Line
      • Triangulation
      • Widening the Beachhead
      • Outside Passed Pawn
      • Breakthrough
    • Knight Endgames >
      • The Deflecting Knight Sacrifice
      • Stamma's Mate
      • Drawing Positions
      • Knight vs Rook's Pawn
      • Knight Check Shadow
      • The Knight Defends the Pawn
      • Fine's Rule
      • Botvinnik's Rule
    • Bishop Endgames >
      • The Principle of One Diagonal
      • Wrong Rook's Pawn
      • Elementary Fortresses
      • Pawns in the Crosshairs
      • Bishop and Pawn vs. Bishop
      • Same-Colored Bishops
      • Opposite-Colored Bishops
    • Bishop vs. Knight
    • Rook Endgames >
      • Rook vs Pawn
  • Tactics
    • Direct Tactics >
      • Double Attack
      • Simultaneous Attack
      • Discovered Attack
      • Discovered Attack with Check
      • Discovered Check
      • Windmill
      • Double Check
      • Skewer
      • Absolute Pin
      • Relative Pin
      • Breaking the Pin
      • Trapped Piece
      • Passed Pawn
      • Zwischenzug
      • Zwischenschach
      • Counter Attack
      • Zugzwang
      • Invasion
      • Unstoppable Threat
      • Ambush
      • X-Ray Attack
      • Gain of Time
    • Support Tactics >
      • Forcing Moves
  • Openings
    • 1.e4 e5 >
      • Ruy Lopez >
        • Overview >
          • Chigorin Variation
          • Breyer Defense
          • Zaitsev Variation
          • Marshall Attack
          • Open Variation
          • Steinitz Defense Deferred
          • Exchange Variation
          • Berlin Defense
          • Minor Lines
        • Traps
        • Plans
        • Illustrative Games
      • Italian Game >
        • Overview >
          • Giuoco Piano
          • Giuoco Pianissimo
          • Evans Gambit
          • Two Knights Defense 4.Ng5
          • Two Knights Defense 4.d4
          • Hungarian Defense
        • Traps
        • Plans
        • Illustrative Games
      • Scotch Game >
        • Overview
        • Traps
        • Plans
      • Spanish Four Knights
      • Glek System
      • Ponziani Opening
      • Petroff Defense
      • Philidor Defense >
        • Overview
        • Traps
        • Plans
        • Illustrative Games
      • Latvian Gambit
      • Elephant Gambit
      • Damiano Defense
      • Vienna Game
      • King's Gambit >
        • Overview >
          • King's Gambit Accepted
          • King's Gambit Declined
        • Traps
        • Plans
        • Illustrative Games
      • Bishop's Opening >
        • Overview
        • Traps
        • Plans >
          • 5...Bd6
          • 5...Bb4+
        • Illustrative Games
      • Center Game
      • Danish Gambit

Drawing Positions

The knight, unlike the other pieces, cannot "lose" a move in order to give the move to the opponent -- the knight can't triangulate.
The key to drawing the following position is that the king needs to stay on the same colored square as the knight. In other words, if the knight is on a dark square, the king wants to move to a dark square; and if the knight is on a light square, the king wants to move to a light square.

In knight and pawn vs lone king positions, a rook's pawn on the 7th is a draw.

A common fortress.

Powered by Create your own unique website with customizable templates.